﻿package Classes.staticinfo
{
	public class Language
	{
		public function Language()
		{
		}
		public static var noOnWish:String="此功能未开放！";
		public static var sureTxt:String="确定";
		public static var cancleTxt:String="取消";
		public static var correctTxt:String="更正";
		public static var notEnoughMoney:String="金钱或物品不足";
		public static var ownBuild:String="您已经拥有此功能建筑！";
		public static var successMsg:String="操作成功！";
		public static var failMsg:String="操作失败！";
		public static var addLifeTips:String="您现在不需要治疗！";
		public static var toHomeTips:String="您现在已经在避难所内了！";
		public static var addSpeedTips:String="您已经处于加速状态，再使用将覆盖原有效果，确定要使用吗？";
		public static var haveSpeedTips:String="灵活快步:增加玩家今天移动速度25%";
		public static var jiasuItem:String="<center>@itemName:使用后提高移动速度@t分钟，剩余时间:</center>";
		public static var noLv:String="等级不够！";
		public static var goHomeUseItem:String="请回家使用！";
		
		public static var everyDaySpeedTips:String="灵活快步:增加玩家今天移动速度25%";
		public static var everyDayLifeTips:String="生命强化：增加玩家今天生命值上限2点";
		
		public static var jb:String="银币";
		public static var ob:String="金币";
		public static var act:String="能量";
		public static var exp:String="经验";
		public static var life:String="生命值";
		public static var speed:String="速度";
		public static var maxAct:String="能量上限：粉丝玩家永久增加能量上限3点";
		public static var userLv:String="用户等级";
		public static var Lv:String="等级";
		public static var Qdian:String="Q点";
		public static var friendName:String="好友";
		public static var msr:String="未知好友";
		
		public static var pengyou:String="朋友网好友";
		public static var qzone:String="空间好友";
		public static var diffenctPlat:String="不能控制其他平台雇佣的好友";
		
		public static var notEnoughExpendLand:String="不满足扩地条件！";
		public static var notReachHere:String="无法到达！";
		public static var playToLong:String="玩的太久了";
		public static var rest:String="玩的太久了，休息一下";
		
		public static var sureCancle:String="僵尸横行，没有武器很危险的！";
		public static var notInHome:String="在避难所里才能使用武器库！";
		public static var isHired:String="你已经雇佣他了";
		public static var notEnoughAct:String="能量不足！";
		public static var hiredFriendMax:String="雇太多人发不起工资啊，每次只能维持5个打工仔的开支！！";
		public static var yinbiBuzu:String="银币不足！";
		public static var hirdErrorTips:String="回家再雇佣好友吧，不然帮别人打白工了！";
		
		public static var hiredFriendTitle:String="雇佣好友";
		public static var hiredFriendContext:String="雇佣好友需要消耗$hiremoeny，您确定雇佣该好友！";
		public static var notEnoughWeapon:String="武器数量不足！";
		public static var doSomethingOver:String="事情终于做完了！";
		public static var noSomethiing:String="哎，居然发现你家无需我帮忙！";
		public static var hiredFriendNoAct:String="该好友能量耗尽！";
		
		public static var hiredMoeny:String="给你送佣金来了，下次工作要更卖力喔！！";
		public static var fReparidWall:String="亡羊补牢、为时不晚，我来帮你修理下围墙吧。";
		public static var fActZombel:String="听说你这里来了一大波僵尸，我过来帮忙的。";
		public static var fSundry:String="这么多垃圾，要注意爱护环境！";
		public static var hirefriendInfo:String="<font color='#FF0000'>@fireName(好友)</font>\n <font color='#e0b44b'>携带武器：\n @weaponName\n剩余时间：</font>";
		
		public static var zhuren:String="\n<font color='#e0b44b'>(主人)</font>";
		public static var cantFishMiss:String="没有达到任务的要求条件！";
		
		public static var buildConfirmhintTitle:String="确认建造";
		public static var buildConfirmhint1:String="本次操作将消耗";
		public static var buildConfirmhint2:String="您确定要建造吗？";
		public static var recoverBuildConfirmTitle:String="确认撤消";
		public static var recoverBuildConfirm:String="撤消后将恢复所有操作，您确定要撤消吗？";
		
		public static var buildTipMove:String="移动建筑";
		public static var buildTipDelete:String="删除建筑（建筑会放在仓库里）";
		public static var buildTipRecall:String="撤消操作";
		public static var buildTipSure:String="确认操作并退出建筑模式";
		
		public static var raoluan:String="僵尸把网络扰乱了！";
		public static var refreshPage:String="请重新刷新游戏！！";
		
		public static var maxLvTip:String="已达到顶级";
		public static var lqSuccess:String="领取成功！";
		
		public static var upDownWeaponDown:String="卸下武器";
		public static var selectWeaponslessThanBuildLV:String="您携带的武器已经达到极限";
		
		//***********************************姓别选择面板**************************************
		public static var selectSexWL:String="物理：拥有速度与力量的人经常使用物理系的武器，这类武器在对抗物理系弱点的僵尸有极大优势。";
		public static var selectSexSD:String="闪电：闪电武器的侵略性极强，能瞬间击毙生物，是沉稳内敛之人的最爱，对抗闪电系弱点的僵尸有极大优势。";
		public static var selectSexHY:String="火焰：灼热的火焰具有强大的杀伤能力，要强的玩家喜欢这类型的武器，对抗火焰系弱点的僵尸有极大优势。";
		public static var selectSexQF:String="侵腐：生化武器能瞬间破坏僵尸的细胞组织，在对抗生化弱点的僵尸时有极大优势。";
		
		//***********************************僵尸入侵*****************************************
		public static var alertorHitTitle:String="僵尸入侵了";
		public static var alertorHitConfirm1:String="损坏围墙:";
		public static var alertorHitConfirm2:String="入侵僵尸:";
		
		//***********************************抬来弹框****************************************
		//command_25000_type_value
		public static var command_25000_4_b:String	=	"亲！由于您的非法操作了@N次了,已经被列入黑名单为了您更好的玩游戏,请与客服联系";
		public static var command_25000_4_c:String	=	"亲！您在一分钟@N次了,已经被列入黑名单为了您更好的玩游戏,请与客服联系";
		public static var command_25000_4_d:String	=	"亲！您在一天中升了@N级了,已经被列入黑名单为了您更好的玩游戏,请与客服联系";
		public static var command_25000_4_e:String	=	"锁定系统:亲！您连续@N次被列入黑名单,系统将锁定您一天";
		
		//**********************************系统热感*************************************
		public static var onBgMusic:String		=		"开启背景音乐";
		public static var offBgMusic:String		=		"关闭背景音乐";
		public static var onCommMusic:String		=		"开启音效";
		public static var offCommMusic:String		=		"关闭音效";
		public static var onFullScreen:String		=		"开启全屏";
		public static var offFullScreen:String	=		"关闭全屏";
		public static var onTipUp:String			=		"高品质";
		public static var onTipMiddle:String		=		"中品质";
		public static var onTipDown:String		=		"低品质";
		public static var onShow:String			=		"拉开";
		public static var offShow:String			=		"收缩";
		
		public static var CureNotToHavenNot:String=		"血都没回满就出门，不怕死啊！";
		
		public static var noOperatePower:String="请按照指引完成任务！";
		
		public static var expHint:String="经验值:达到上限可以提升等级，解锁新的任务和建筑，还可以获得大量的能量";
		public static var powerHint:String="能量:大部分操作会消耗1点能量，能量会随着时间慢慢恢复，可以通过大餐快速恢复";
		public static var powerFriendHint:String="友情能量:好友家的大部分操作会消耗1点友情能量。";
		public static var moneyHint:String="世界通用货币:用来购买道具，探索杂物、杀死僵尸都可以得到";
		public static var omoneyHint:String="珍稀货币:用来购买道具，通过充值获得";
		//		public static var expHint:String="<font color='#e0b44b'>经验值，达到上限可以提升等级，\n解锁新的任务和建筑，还可以获得大量的能量</font>";
		//		public static var powerHint:String="<font color='#e0b44b'>大部分操作会消耗1点能量，\n能量会随着时间慢慢恢复，\n可以通过大餐快速恢复</font>";
		//		public static var moneyHint:String="<font color='#e0b44b'>世界通用货币，用来购买道具，\n探索杂物、杀死僵尸都可以得到</font>";
		//		public static var omoneyHint:String="<font color='#e0b44b'>珍稀货币，用来购买道具，\n通过充值获得</font>";
		
		//**********************************僵尸热感***********************************
		public static var sxTxt:String			=	"\n<font color='#e0b44b' size='24' align='left'>@ALLTXT</font>";
		public static var ztSxTxtZC:String				=	"<font color='#e0b44b'>正常</font>";
		public static var ztSxTxtKX:String				=	"<font color='#FF0000'>抗性</font>";
		public static var ztSxTxtRD:String				=	"<font color='#00FF00'>弱点</font>";
		//**********************************消息系统**********************************
		public static var messageHotTip:String			=	"My phone:接收和储存消息的电话";
		public static var messageContentType6_1:String	=	"送给了您";
		public static var messageContentType6_2:String	=	"个";
		
		public static var messageContentType3_1:String	=	"您在商城购买了";
		public static var messageContentType3_2:String	=	"个";
		
		public static var newGuideSDLd:String	=	"请装备好闪电镰刀！！";
		
		public static var messageNotLW:String				=	"今天领取礼品达到次数限制";
		
		public static var sundryPop:String="..........";
		
		
		//		public static var messageContentType6-1	=	"送给了您";
		//		public static var messageContentType6-1	=	"送给了您";
		//		public static var messageContentType6-1	=	"送给了您";
		//		public static var messageContentType6-1	=	"送给了您";
		
		//**********************************新鲜事**********************************
		public static var exchangSuccess:String="诉说一下你的传奇故事，让大家知道您才是最大的英雄！";
		public static var exchangTitle:String="成功诉说奖励：";
		public static var exchangBtn:String="诉说下";
		
		public static var hireSuccessNew:String="大干一场的时候到了！吼下战斗宣言吧！";
		public static var hireTitleNew:String="成功宣言奖励：";
		public static var hireBtn:String="吼下";
		
		public static var buildSuccessNew:String="我家真的很漂亮，这不是炫耀，是事实！";
		public static var buildTitleNew:String="晒下奖励：";
		public static var buildBtnNew:String="晒下";
		
		public static var kcSuccessNew:String="生活在社会最底层的我，家真的太小了，只有10平方千米！";
		public static var kcTitleNew:String="成功晒下奖励：";
		
		public static var upSuccessNew:String="炫耀半天后，玛丽偷偷的告诉你：僵尸镇粉丝升级时可以多得3点能量！";
		public static var upTitleNew:String="获得奖励：";
		public static var upBtnNew:String="分享";
		
		public static var missSuccessNew:String="哇喔，太了不起了！您是这个世界的救世主吗，能为我签个名吗！";
		public static var missTitleNew:String="成功签名奖励：";
		public static var missBtnNew:String="签名领奖";
		
		public static var helpSuccessNew:String="让好友知道你是他的最好帮手！";
		public static var helpTitleNew:String="成功告知奖励：";
		public static var helpBtnNew:String="告知";
		
		public static var shareSuccess:String="成功炫耀将获取10银币：";
		
		
		//*******************************************************    快速购面板 ***************************************
		//死亡
		public static var DiePanelLeftTipBuy:String="@Title:花费@JbType:@JbNum\n购买数量:@Num,并使用一个";
		public static var DiePanelRightTipBuy:String="@Title:花费@JbType:@JbNum\n购买数量:@Num,并使用一个";
		public static var DiePanelLeftTipUse:String="使用回家";
		public static var DiePanelRightTipUse:String="使用冶癒自已";
		//行动力
		public static var ActPointLeftTipHelp:String="要求好友送你点行动力";							
		public static var ActPointRightTipBuy:String="@Title:花费@JbType:@JbNum\n购买数量:@Num,并使用一个";
		public static var ActPointRightTipUse:String="使用灰复行动力";
		//武器
		public static var WeaponLeftTipHelp:String="向好友求助";
		public static var WeaponRightTipBuy:String="@Title:花费@JbType:@JbNum\n购买数量:@Num";
		
		public static var enghtEat:String="每天只能吃@num个食物，不然肚子都要撑破了喔！";
		
		public static var enghtJS:String="使用激素超过@num次，身体无法承受。";//@num数量";
		
		public static var buqiTips:String="@needItemName：购买@needItemName@pil批(@itemNum个)，共需@totalPrice@moenytype。";
		public static var upBuyBtnTips:String="@needItemName：购买@needItemName@pil批(@itemNum个)，共需@totalPrice@moenytype。";
		
		public static var programValue:String="故事进度 ";
		
		//************************黄钻************************************
		public static var hztq:String="查看黄钻特权";
		
		
		
		
	}
}